AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on Android in Middle East Q2 2024
Explore the performance trends of the top 5 ultracasual games on Android in the Middle East during Q2 2024, featuring data on downloads, revenue, and active users.
In Q2 2024, the Middle Eastern Android market saw interesting trends among the top 5 ultracasual games. Here's a look at how these apps performed in terms of weekly downloads, revenue, and active users.
Project Match: ASMR Salon from Casual Joy Games saw varied performance throughout the quarter. Weekly downloads fluctuated, peaking at approximately 4.9K in the final week of June. The app experienced a steady decline in weekly revenue, starting from $139 in early April and dropping to around $6 by the end of June. Weekly active users, however, showed a positive trend, increasing from 7.3K in early April to over 10K by the end of June.
Antistress - relaxation toys by JindoBlu maintained strong weekly downloads, averaging around 17K to 19K, with a peak of 18.4K in the last week of June. The app's weekly revenue was relatively stable, hovering around $20 to $30, with occasional spikes. Weekly active users remained high, starting at 188K in April and ending at 181K in June, indicating sustained user engagement.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES showed a notable increase in weekly downloads, reaching nearly 4K in mid-June. Weekly revenue was modest but consistent, ranging between $19 and $32 throughout the quarter. Weekly active users saw a gradual rise, peaking at 9.9K in the last week of June.
Diamond Painting ASMR Coloring by CrazyLabs LTD experienced a decline in weekly downloads, starting from 4.8K in early April and dropping to 1.3K by the end of June. Despite this, the app's weekly revenue saw occasional increases, with a high of $42 in late May. Weekly active users also declined, from 17.1K in early April to just over 10K by the end of June.
Fill The Fridge by Rollic Games had fluctuating weekly downloads, peaking at 9K in the final week of June. The app's weekly revenue remained low but showed a slight upward trend towards the end of the quarter. Weekly active users increased significantly, starting at 15.1K in early April and reaching 27K by the end of June.
These insights reflect the dynamic nature of the ultracasual gaming market in the Middle East. For more detailed data and analysis, visit Sensor Tower.